Well, it was. There is plenty of video evidence to prove that.
Can they redeem themselves with one paid DLC expansion? And with Starfield, Balder's Gate 3, and Sea of Stars crushing it right now, it's a tough time to launch.
I'd like to think that we are hopefully moving past the days where AAA games no longer require massive day 1 patches to make them even remotely playable, and that developers/publishers understand just how imperative to launch as polished a game as possible on the very first day of release.
Just a few generations ago, games went gold and that was that. Shipped in a box, and what you got is what you got. The buggiest of titles couldn't redeem themselves, and the most polished experiences were heralded for showing basic respect for the paying customer, and not belaboring the point with a "fix it in post" mindset.
But time and time again, we see people across all platforms happily celebrated a contrived underdog story, providing unilateral praise to experiences that took months, if not years *AFTER* release to be the vision they set out to craft.
Reward, punish, or ignore are the choices the customer has. In gaming customers reward broken games and microtransactions at launch with massive amount of money. Unfortunately, this is what most customers actually want it to be like.
It's nice to see Starfield launch in a complete state and relatively bug free in comparison. Cyberpunk launched u finished and in a very poor state. Although if I'm being honest so did witcher 3. Still you can give a game as much time as you want and it can still fail at launch I. E. Infinite and redfall
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHA HAA "Starfield launch in a complete state and relatively bug free" *takes deep breath* HAHAHAHAHAHAHAHAHAHAHAHAHAAHAH AHAAAAAAAAAAAAAa
I have been playing starfield since early access began, its one of the buggiest Bethesda titles ive played, and I've played literally all of them. It might even be the buggiest, id have to think for a bit.
Well, yeah, he'll say that now that the marketing won't effect his sales, welcome to today's world, but it would be been nice to hear an honest response then. The same thing will happen with Starfield. They know they screwed up, but they don't want to admit it because they have to make their sales goal first, then they can talk about regret. EVERYONE wants to talk about being transparent, but it's all just politics, its marketing
The launch was when the game was at its most fun. its way less absurd now which is kind of a bummer. the worst part about CP2077 is the endgame. I kinda wish it ended different and promoted exploration and shit after the main story is over.
Well, it was. There is plenty of video evidence to prove that.
Can they redeem themselves with one paid DLC expansion? And with Starfield, Balder's Gate 3, and Sea of Stars crushing it right now, it's a tough time to launch.
I'd like to think that we are hopefully moving past the days where AAA games no longer require massive day 1 patches to make them even remotely playable, and that developers/publishers understand just how imperative to launch as polished a game as possible on the very first day of release.
Just a few generations ago, games went gold and that was that. Shipped in a box, and what you got is what you got. The buggiest of titles couldn't redeem themselves, and the most polished experiences were heralded for showing basic respect for the paying customer, and not belaboring the point with a "fix it in post" mindset.
But time and time again, we see people across all platforms happily celebrated a contrived underdog story, providing unilateral praise to experiences that took months, if not years *AFTER* release to be the vision they set out to craft.
Hopefully that changes, but I doubt it.
It's nice to see Starfield launch in a complete state and relatively bug free in comparison. Cyberpunk launched u finished and in a very poor state. Although if I'm being honest so did witcher 3. Still you can give a game as much time as you want and it can still fail at launch I. E. Infinite and redfall
Selling $30 DLC to make up for losses is a tragedy and slap in the face to gamers. Oh, it’s actually good now but I have to pay again? No thanks.
Well, yeah, he'll say that now that the marketing won't effect his sales, welcome to today's world, but it would be been nice to hear an honest response then. The same thing will happen with Starfield. They know they screwed up, but they don't want to admit it because they have to make their sales goal first, then they can talk about regret. EVERYONE wants to talk about being transparent, but it's all just politics, its marketing