Develop: ''Call of Duty: Ghosts has been designed with art assets that are well beyond the next generation of video games, Infinity Ward has claimed.
Speaking to Develop, COD: Ghosts’ development lead Mark Rubin said that new recruits to Infinity Ward from the film industry have created art assets that are of cinema-quality, which he believes will ultimately mean the game looks the best it can on all its target platforms.''
... That is a pretty creepy preview pic.
One of them worked on Finding Nemo, right?
Well, we'll see come launch/actual gameplay reveals.
Didn't they already confirm that they're recycling more older assets for this supposed "new" (edit: "Modified") version of that old tired Quake engine?
I don't trust you Activi$ion.
LOL!!!
You're using the same damn Quake 3 Engine that you've used for over a decade.
I'll believe it when I see it.