OXM UK: "Dedicated servers for multiplayer games are, according to some residents of the internet, a universal panacea for iffy multiplayer performance - but just how much of that claim is grounded in fact? Are there scenarios in which player hosting actually delivers better results? We had a chance to chat with Infinity Ward's executive producer Mark Rubin about it at Gamescom in August."
and if theres anyone who knows about bugs, its someone who works on cod
Powah of the all mighty cloud is the answer. /s
You what they say. You can't polish turd.
Well Cod's makers should really have been able to secure their games much better by now. Having people be able to ruin others game by hacking lobbies is just not acceptable...
Having dedicated servers will fix that inherent lag that I hear about in COD games.
However, I don't think Activision are implementing dedis out of the good of their heart. I think they are doing this in order to better control their online games. Every COD game still has their servers up and running and you can play COD2 right now if you wanted to online.
I feel like Activision will remove the servers after a few years and then allocate the resources to future COD titles. I might be wrong, but now they have an excuse to take COD titles offline thus ensuring that the COD players are forced to buy their next game.
I would have to say anything John Carmack has been involved with as of late. Rage, Doom 4, and Quake all mediocre garbage that Mr. Wizard Carmack talked a good game about but failed to live up to expectation. When is a game done when its done but yet not done?