"Wonder if the extra content will be free like gt too."
Hold on a sec, wasn't Gran Tourismo 7 universally condemned for its approach to microtransactions? Ah, yes it was, short memories around here: https://www.forbes.com/site...
You mean the 3 credit options it allows? And how overblown the reaction to them was?, ive played 700 hours on the game since launch, i have over 400 of the cars and never once had to buy credit, Is that more out of control than forzas? Every single dlc car becomes a microtransaction.... pretty sure in both cases they are just time savers, not really sure what this has to do with the question I asked though🤷🏻♂️ Do you think forza will give out free content like gt has?
Except gt7 doesn't have battle passes like forza has announced. 30 cars for 30 weeks for thier first pass I believe. Meanwhile gt7 adds cars every month for free. It's not the same
"Except gt7 doesn't have battle passes like forza has announced. 30 cars for 30 weeks for thier first pass I believe. Meanwhile gt7 adds cars every month for free. It's not the same"
Never said it´s the same. I said "more like" GT7.
GT7 release was controversial to say at least, as Usercore on Metacritic shows.
We´ll see how FM will perform. If Turn 10 put out some scumbag monetization crap, gamers will give them hell, and FM Usercore might be even lower than GT7.
Was gt7 fine right outside of the impressive VR implementation and graphics we had * extremely expensive individual cars for DLC * a weaker overall ai that didn't challenge the player * always online
I say it as a player of gt7 it wasn't perfect and took big steps backwards while switching monetary models
I agree with you on this one.i see no problem with gaas for racers seems like a perfect fit with so many cars and the customized nature of cars it's alot of after launch content (that fans would actually want to pay for) to be had and work ain't for free so if the devs put the work in and charge reasonable I see no problems with this model being applied to this type of game.
As long as the base game isn't comprised by this it's fine.
Halo Infinite's had a pretty good 2023 if you actually pay attention to what's been going on with it. It was the leadership until the end of 2022 that messed things up so bad, issues that Turn10 hasn't had.
Infinite would have been fine as live service if they had launched feature complete. The gameplay was still great it’s just it was missing a lot of traditional features that have appeared in previous Halo games.
I thought always online with racing games was something to do with recording all the data for lap times, pit stop timings, leaderboards etc ? I remember PD saying something on it
That was for their title as they have FIA accreditation for so people can't be cheating with saves or otherwise. But I dunno if forza has that accredation.
@EvertonFC Scores can always be saved and uploaded later like every other game. They can say whatever they want. Same with Gran Turismo PS5. Whatever their made-up reasons are, there's always a better solution that's been done countless times. It's just the single worst way to prevent piracy, increase digital sales over physical, and to prevent having these games be playable in the future so people buy sequels. The rate they've been dropping is increasing as they realize people still buy this trash unfortunately
I've been replaying a lot of PS3 games in RPCS3 recently and it sucks to know that i'll never be able to go back and play, say, any of the recent Modern Warfare campaigns once the servers are down. Every game that requires an internet connection for single player deserves to fail spectacularly and it sucks that they dont
"That’s what I’m scared of. In Phil speak that means it’s not finished and will be worked on over the years."
You´re twisting his words. The game is finished! More and new content will obviously be added in the future since Forza Motorsport is a Live Service Game.
Ha! I called this shit last year and was downvoted to hell by the Xbox slaves. So glad that we, the Playstation Gaming Elite, have GT7 to play instead.
Is anyone commenting on this even aware of GT7, its own always online requirement, the way it fumbled launch, and the way Sony reacted to it and still actively frequently supports it?
If you really think about what you just said. You pretty much justified another developer making the same mistakes and not learning from the error of others then.
Tacoboto, I think it's the way the Xbox fanbase reacted to gt7 that I'd kind of asinine. To only turn around now to say meh cool. If you remember alot of Sony fans were tripping. My own option I think its dumb on both games account but truthfully idfc cause racing games bore me. For the industry I feel it's a bad move on both games
Big mistake of them making us wait 'till Spring next year for Nordschleife. It's weird that they tried to make us feel excited for one track that you need to have at launch if they want their game to be taken seriously. Man I hate GaaS model. It ruined GT7 now FM fans will have a taste of Halo Infinite medicine.
This is a gift and a curse. For one early adopters of this game get the worst version of it. For two, the game should be hella awesome over time for those that are patient. They also got to learn from the mistakes GT7 made at launch…but GT7 NOW compared to launch is a very different game in every sense.
GT7 wasn't broken at launch and it had the big name tracks there day one. GT7 only added a couple tracks since launch and silently upgraded existing ones to better reflect the current layouts and trackside scenery.
Talk about GT7's monetization model was higely exaggerated to the point of literal absurdity, GT7's microtransactions and game economy didn't radically change from launch. Additionally it was never anywhere near as expensive to buy cars with real money in GT7 as it was in previous Forza games. A 20,000,000 credit car in GT7 would set you back $200 before taxes, which sound egregious. Until you hear what it costs to buy a 1,250,000 credit car in FM7 with real money. A single 1.25 million credit car in FM7 would set you back $1,923 in Forza Token microtransactions.
Cars that are far less expensive in terms of in-game credits cost way more in real life money in FM7 than in GT7.
It gets worse... GT7's 20 million credit cars sound really impossible to acquire, but they're not. There is a few race events that pay out half a million credits for racing around 30 minutes and there's a single event that pays out 1.5 million credits for 1 hour of racing. That means in 13 to 14 hours depending on the events you choose you can buy a 20 million credit car. If you grind for 4.5 hours for 3 days you can earn 20.4 million credits in GT7. There aren't very many cars that cost 20 million credits in GT7.
On the other hand FM7 has custom race events that can pay out nearly 1.6 million credits... if you race around the Burmese Alps for just over 1 hour (60 laps) and you use three double down mods in a single event otherwise you need to race 3 times as long. Not sure how the individual on Reddit was awarded 270,000 Cr drivatar difficulty bonus... driving alone (just 1 car on the track, no opponents). He also has a VIP bonus... so if you raced without mods or the VIP bonus (a $20 paid add-on in and of itself) you would earn 540,000 Cr every hour.
There are over 700 cars to collect in FM7 and still less than 600 in GT7 so no matter how you slice it you have to grind a lot to keep on building your garage in either game but as far as MTX are concerned FM7 has far more expensive MTX than GT7 and it's literally one order of magnitude difference in cost, going from the max $200 per car for GT7's most expensive cars (which cost 20 million credits) to nearly $2,000 per car for FM7's most expensive cars (which can cost 1.25 million credits).
Man, I don't get how anyone would feel excited for this. That's their excuse for the lack of content at launch, especially the lack of track variety. 20 locations is gonna feel pretty old soon enough.
See if it slike gt7 then all this means is a feature complete game with some tweaks coming post launch and then new tracks and cars etc. Special events and such.
However I get the impression what this really means is an incomplete gsme launching to have the missing features patched in and then to get season passes to get new cars and tracks etc.
I'm not understanding people's response here. GaaS isn't a new thing, and Forza games have had it going back as far as Horizon 3, and it's worked well for the series. If it's like any of the previous games, it just means that we'll be getting new cars every month for free (usually as part of the playlist rewards), and new tracks every few updates.
For all the Halo Infinite comments, since they've replaced 343's management, the game has been seeing a huge surge in players. They've been injecting new maps and game modes almost on a weekly basis, so there's a huge amount of things to do online whether you want hyper-competitive matches (ranked), more laid-back matches (unranked slayer, objectives, BTB) or wacky casual matches (infection, action sack and Fiesta).
The games had updates, but not live service garbage until recently. And I absolutely grew to hate it in FH5. Having to log in and and do basically the same races over and over just to collect the cars that get added. Can't take a week off or you miss it and either need to wait years for them to recycle the season or spend millions of credits a long time refreshing the auction house just to try and find the cars you missed. A video game shouldn't be a job in order to keep up and an obligation.
It seems clear that it's light on campaign content up front because they're going to rotating in and out events rather than just give you the content up front. If they were going to just add the stuff over time, fine. But don't remove stuff just to feed the fear of missing out.
FOMO is precisely why some franchises have found success with GAAS and I hate it. I refuse to be tethered to a single game while carrying out mundane tasks so that I don’t miss any of the content. I will stick with games that I can play at my own pace without the fear that I am going to miss the best items, cars, etc.
It just seems like dev/publishers don't want to make new games or even new iterations every year or two for sports/racing game. Not sure if that is good or not
Two systems one game engine, this is what you get—Series X should keep improving visuals and new gameplay modes, instead you’ll get a static stable game engine and drip fed content.
It’s their entire motive right now though. MS / XBOX is almost entirely service based on some level already. Look at Windows 11 (service), MS Office (365 service), XCloud, GamePass. Why not force their primary IP to be services too. It seems crazy except they’ve already shown their commitment to that model with something as huge as Windows OS. The plan they had with XBOX One always on that folks pushed back on so hard is still coming to pass - they just drip fed it until everyone was stuck like a boiling frog.
Welcome to the future of XBOX first party. Expect more of this forced subscription GaaS requirement thanks to the popularity of GamePass with the XBOX community. All those cheap monthly fees come at a price. I hope it was worth it to trade some of the biggest IP MS had for watered down IP being doled out as services and MT’s.
Dear Forza, Sorry but you've gained too much weight and I no longer find you attractive. I know we planned on you moving in soon but that's not going to happen now. I wish you well and hope you find someone nice. I heard you keep you legs spread wide open to the internet all the time now so hope that brings everything you hope it will. Bye/.
Nintendo is also doing this. I hope it doesn't take off anywhere and they realize console gamers actually appreciate quality games, unlike many mobile gamers.
I’m assuming all the ‘updates’ are going to be mt’s. I’ve had a feeling games would get more and more bare bones and they’ll start sneaking dlc and mt’s in for money
We've heard this before with Redfall and look how that turned out... Then again, out of all the franchise's on Xbox, Forza is one of my favourites, so hopefully they can pull it off but because of the gamepass, GAAS model, I don't think they will, they'll have to push MT's through the roof to recoup there costs.
"Looks at Halo Infinite"./chuckles I'm In danger meme
After Halo the next of the very few long-running and well-done-made Xbox / Microsoft series going fubar?
That explains the always online.
They failed with Halo live. Hopefully they can execute this time around. I just never get a good feeling with titles like this.
Oh heck no I'm scared now 😭