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Fret not puppet fans, Lies of P has fixed its dodge

When Lies of P released a demo back in June, many players found its dodge to be, well, dodgy. It was sluggish and imprecise and made tackling the game's towering bosses more challenging than it should have been.
Now that's changed. After receiving feedback from players, developer Neowiz Games has spent time tweaking the dodge ahead of the game's launch next month.

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eurogamer.net
DarkZane8d ago

Does it mean he will actually roll a safe distance away now? Because the guy barely stepped back 1cm away when using dodge, it was useless.

If it's going to be a game that forces you to parry or perfect block, just say so, I won't buy it because I hate it when developers decide how I should play. It didn't even seems to be a game like Sekiro, so I doubt it was their intention.

Kaze888d ago

The I-frames were really small and some strikes it was almost impossible to dodge.

Parry was useless in the demo, you needed "mana" for it and the timing was awful almost on all weapons. Like how could you parry with 2 sec delay something that you need to react to in split second. Perfect block worked good on the demo, the game was cake walk when you treated it as an sekiro game. I find it strange that they would change the focus like that, is now both viable or just one?

gleepot5d ago

you use the dodge to dodge INTO an attack