Call of Duty: Ghosts has found itself in the firing line of the next-gen console power war. With Infinity Ward's COD: Ghosts a next-gen launch title, the news that the PlayStation 4 version runs at 1080p resolution native, whereas the Xbox One version runs at 720p native upscaled to 1080p, was seen as a huge blow to Microsoft. This from a game series that over the course of the current-generation has become synonymous with Xbox.
In essence he's saying PS4 is more powerful, easier to developer for, and the little time of releasing a game on so many platforms, they simply couldn't get more out of the difficult architect of the Xbox One -- most notably the ESRAM bottlenecks, to make it run at a higher resolution.
Question is, if a developer like Infinity Ward, a studio I'm sure received dev kits way before other studios because of Call of Duty, cannot get COD: Ghosts at 1080p on Xbox One but easily gets it on PS4, the future really looks bleak for Microsoft's new console.
And one more thing, Rubin said they managed to get the game running 1080p on Xbox One, but they "couldn't get the frame rate in the neighbourhood we wanted it to be."
This is damning.
i think that was the fastest i've ever had something approved ha and hey maybe next year we'll have 1080p vs 1080p in the consoles... although then what will we argue about.... damn you infinity ward... damn you to hell
We will see both systems running 1080p native in the future for sure
I never really did see the benefits of ESRAM for gaming...
Now we hear infinty ward confirm that allocation is different on each console.
How much resources is microsoft using up that cod ghosts cant hit 1080p?
This is getting ridiculous.